Howdy!
I'm Nathaniel.
and this is me.
To me, Motion Graphics is all about giving art a purpose. 
I’ve got an absolute passion for all things innovative & groundbreaking and love making my work memorable in the eyes of the viewer. It’s a personal goal in my life to employ techniques that may be completely unorthodox- as long as it’s a means to an end. 

In terms of technical skills, I have an affinity for 3D but will not shy away from 2D or hand-crafted media tasks. Typically, I find research is always a heavy element of my work process, as I love accuracy and continuity in modelling physics and adding ambience and life to scenes.​​​​​​​

Refugee Awareness Project
My award-nominated production follows the journey of a refugee through the confusion and turmoil of the war-torn country of Syria into Europe. When watching, please feel free to look around.
More work
A recent creation, this was my submission for a collaborative piece with the rest of my Motion Graphics class. To view all the countdown numbers and their respective owners, find them at our collective Instagram page.
Plant Pot Race
In this short portfolio piece, a group of nine plant pots race eachother. 
Created as a means of testing my ability to animate physics by replicating the natures of plants, each of the plant pot's designs was based off a real-world equivalent that I myself grow.
Who will win? place your bets.

History of Home 
In this production, I created an infographic celebrating the innovations of the human race through the centuries we've been considered civilised. Aimed at the audience of primary and secondary school children, it briefly visits the innovations of shelter, timekeeping, sewage, electricity and computing that has helped individuals better relax at home after a long day. Each section is supported with facts and a consistent graphic style that makes for a rather charming experience.
Sustainability Project
In this brief project, I created four short adverts based on the "oversaturation psyche", a term I used to describe the disconnection from real-world atrocities simply due to them being presented through digital media, through a cold, lifeless screen.

The goal was to remind people that these world issues are real by supplementing scenes with clearly digitally rendered footage in order to make the viewer draw a contrast, and to subconsciously remind them that these issues are real, and should be dealt with.
Nathaniel Sadler
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Nathaniel Sadler

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Creative Fields